2.2 VR artificial intelligence game development
You can deliver game packages (.apk, .exe, etc.) to the AI cloud game platform built based on ATMT, and the platform will quickly convert them into cloud games, while you can use the SDK provided by ATMT to quickly publish your own cloud game platform, and edge computing and GPU cloud servers can make your cloud game business spread across the country.
Traditional game distribution has to solve the problem of downloading games of tens of MB to tens of GB, and channel advertising can only be distributed in the way of pictures with text or video, which results in serious player conversion loss. The performance of old terminal devices also constrains the distribution of game content. PC with low configuration cannot run 3A masterpieces, and players cannot play end-game or single-player games in a mobile environment.
The AI cloud game platform based on ATMT is free from the limitation of terminal hardware, which can be played without waiting and significantly improve players' experience and conversion rate; low configuration PC can easily run 3A masterpieces; cell phone, browser, and TV box can also play 3A masterpieces, with 1080P resolution and 60FPS frame rate to restore the perfect quality of games; the game client can be "slimmed down "In the cloud game scenario, the rendering capacity of the server, bandwidth, and network latency of the client are important factors to determine the game experience, and also key factors to affect the cost of cloud game business, while edge computing, virtualized GPU, streaming compression and other technologies can effectively alleviate these problems.
Last updated